About Me

Michael is a Foundation Degree Game Design graduate with an Access to HE Diploma in Computer Science and an Extended Diploma in Game Development. With experience with Autodesk Maya, Blender, Substance Painter, Unreal Engine 4, Unreal Engine 5 and Unity.

Michael intends to develop various assets of use in different game engines. These assets include and are not limited to: Code, 3D Models, Textures, SFX and Voice Lines.

Commissions

At this moment in time, I do PROP 3D modelling commissions. I do not model humanoids, animals, trees, clothes or anything that can be described as organic or requires a considerable amount of rigging or weight painting. I reserve the right to refuse any commission request for any reason.

For more information or to request a commission, please email me at commissions@infernalharmony.com.

Emails WILL be stored as evidence should any legal action need to be taken.

Work Days: Monday - Thursday
Work Hours: 3pm - 9pm UK Time (GMT/BST)

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